Smooth tracking of multiple markers.
Real world objects used in the game.
In-game objects properties depend on real object properties.
This game require access to printer.
Print pattern.png file, cut it into markers and place them on the table.
Markers allow for smooth calculation of 3d position of the phone camera.Effectively phone is used as both display and 3d mouse.
Markers also uses as anchor for static objects - like obstacle block. Making different arrangement of markers you create different "level" design. Another important function of markers is to be background for real objects. Placing small objects on top of the marker - coin, jewelry or other trinket allow to make a scan of this object and use it in game. Later I may use also big objects like scissors, pens etc as "terrain" with different properties.
[ame]http://www.youtube.com/watch?v=67bxQmEl7tQ[/ame]
En los archivos vienen el manual de como usarlo (ingles)
y las figuras para recortar...
AR91_e51
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AR91_v_02
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AR92_v_02
[Solo los usuarios registrados pueden ver enlaces.]
[Solo los usuarios registrados pueden ver enlaces.]

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